Campaign of the Month: March 2016

Ptolus, City by the Spire

Session 10 party treasure

242 GP
123 SP
196 CP
1 Brass Key
3 Potions of Healing (2d4+2)
1 Elixir of Health
1 Potion of Waterbreathing
1 Scroll of Lesser Restoration
1 Crown of Blasting
1 Tourmaline (300 GP)
1 Pearl (100 GP)
1 Dragon Rifle (250 GP)
1 Gold Ring (200 GP)
2 Small Casks of Potent Liquor (Thorzin)
1 Chaositech Spear (Aendir)
Chest Chest Full of Coins (12 GP; 683 SP; 1922 CP)

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Session 10: Finally, a Chance to Catch Our Breath
28th of Rain, 721 IA
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Mos, Thorzin, Yona and Nethwen were busily looting the fallen Ratmen, while Chesh and Aendir stepped away to have a whispered – but spirited – discussion.

Much loot and many rat tails were taken. And Aendir kept the Drilling Spear.

Just as they were finishing, the approaching sounds of deep, booming chanting could be heard echoing through the rat tunnels. Even more rats were coming.

Chesh quickly doled out healing pills to her wounded companions, but they quickly decided that retreat would again be the best option and fell back to the secret door. Yona opted to stay behind and watch from the shadows, to see what the Ratmen had left. She didn’t have to wait long.

A quartet of ratbrutes surrounded a tall, lanky human in brown and black robes. He used a weird Chaositech scepter on a ratling (Yona thought it might be one of those who’d run away from the last fight) and she watched in horror as it spit a gray sphere that completely melted the ratling!

She got out of there in a hurry, and her vivid description made the group decide that maybe it was time to leave the Rat Folk alone for a while…

The delvers decided it was time to go back to the surface. Once there, everyone went their separate ways:

  • Aendir went home to get cleaned up and see his family.
  • Chesh went to her temple to do the same. So did Nethwen.
  • Yona, Mos and Thorzin ended up at the Row Bathhouse. Details are sketchy, but someone with a soapy sponge may have been seen chasing a screaming dwarf through the place.

With an agreement to meet at the Delver’s Guild Office the next morning, everyone did their own thing for the rest of the day. Loot was sold, supplies were purchased, and drinks were had. Mos found himself bemusedly officiating a drinking contest between Yona and Thorzin at the Ghostly Minstrel. The rogue made a decent showing for herself, but she was up against a professional.

They did have to pause the contest when a familiar blonde mercenary walked into the tavern. She wasn’t very happy to see us and dodged all attempts to learn where she’s staying or where she could be found, despite the best efforts of Yona and Thorzin. (Aendir and Chesh later gnashed their teeth at the missed opportunity.)

And then, to add further insult to injury, the trio overheard the story of a loudly celebrating group of delvers. They’d found a valuable golden statue… in the Kobold Slaughterhouse!

Meanwhile, Nethwen learned from her great aunt Fransin (and her gossipy neighbor) that Anton Khatru, the asshole-ish heir of House Khatru, has been reported as missing! Nethwen kept her lips zipped, especially when it turned out that she was the last person to have seen him alive…

The next morning, everyone met up at the Delver’s Guild Office, and Yona suggested that we go talk to a guy who might be able to get us more information about Chaositech. It sounded like a good idea, so off we went to the North Market.

The proprietor of the Book Wagon, a smug and cocky, well-dressed fellow wearing tinted glasses, is Darthalis Temester. He was happy to agree to help locate some information about Chaositech, and for only 400 gp. He asked for 24 hours to procure either a tome or the name of a person who could help.

The next day, he handed over a book entitled “The Fall of Darkness: An Account of the Ghulwar”.

And then it was back into the Dungeon.

There was no resistance at all. The troglodytes in the Lost River Caves West knew better, and we didn’t see a single ratling, all the way from the first secret door in the Lost River Caves East to the Bone Pile secret door. Apparently the Ratmen have now abandoned that particular tunnel.

Moving through the secret tunnel towards the cultist waystation, those strange murmuring voices could still be heard down a rat tunnels. Yona Note decided to take a peek, and snuck down to investigate.

She almost didn’t come back.

Gibbering_Mouther.jpg

Around a corner, she found a horrifying amoeboid blob covered in eyes, fanged mouths, and pseudopods. Its mouths were gibbering and babbling incoherently, but there was an oddly soothing quality to them that nearly captivated the rogue’s mind. Yona caught herself just before she stepped out of hiding to get a better listen!

The very disturbed rogue retreated and reported what she’d found. Nethwen recognized it as a gibbering mouther from the description, though she’d never seen one. They chose not to mess with it, and moved on.

The cultist waystation seemed to be untouched since their last visit, and they quickly snuck out the secret door on the Ogre Stairs – successfully, for once! – and down to the Marble Hall waystation. It also seemed undisturbed, but Nethwen was pretty sure Anton Khatru and company left the waystation through the western exit.

After carefully checking their Delver’s Guild maps, the group headed west into new territory. Unfortunately, someone else had definitely been there first – all they found for the next eight rooms were long-dead corpses and obviously looted rooms. They moved on, ready to go down to the next Dungeon level, but to their dismay they found a completely collapsed tunnel just past the fountain! This caused some concern, but they quickly found an alternate route on their maps and – after a quick scan of the other totally looted rooms in this area – headed south toward the Pit of Insanity.

The only rooms along the way with anything significantly interesting were one with a strange, mist-filled archway standing in its center (completely left alone), and one whose door was an impenetrable thick stone slab with a brass-handled lever next to it. Nobody was brave enough to mess with the lever.

The Pit of Insanity was a very strange place. Moving closer, they could see a faint, flickering illumination from somewhere down in the pit. The light gives glimpses of insanely strange walls – there are patches and striations of bizarre colors and materials in the walls of this huge vertical shaft roughly 150 feet in diameter. Pinks, nauseating greens, golds, and so many other colors clash with section that appear to be ice or crystal. The wall next to them had a patch that looks like it’s actually made of fur. Looking up and down, they could see a spiraling stairway that has been carved into the side walls. Another tunnel and ledge, unconnected to the one they stood on, could be seen on the other side of the pit. The crackling electricity is coming from a piece of wall about ten feet below; they could see small bolts of lightning zapping and snapping in a section roughly 5 feet across. There were a few other places in the walls that glow with their own light; the shaft goes up into darkness, but below it was at least 100 feet deep.

Worried about the warnings of being near one of the Pits, they quickly scurried past and headed for the stairs down…

Only to find another (or perhaps the same?) cave-in.

Now we need to find another way down. Do we dare risk the chaos of a Pit of Insanity? Do we go the long way ’round through spider country? Or do we just write off the Deep Temple quest altogether??

Tune in next time, true believers!

End of Session.

LEVEL UP! Welcome to Level Five!

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Yona's Journal Session 9

Now finally done with a huge battle of rat people we hear more coming and we could do at this point is run. We were all needing rest and healing so we all ran but before we ran out we see a white rat person with a odd drill shape tool. Aendir, Thorzin, and I all got shot at on our way out but we all made it out alive. Once out Chesh tells us that is part of the Plagueborn cult this only makes Aendir to go back and destroy a evil cult later when rested.

We eventually make it out by going through a secret door and make our way back to the waystation for a long needed rest. Once rested Aendir is all fired up in more that 42 ways to get back to fighting the evil cult. We do go back once ready and get back to where we left off but along the way we go looking for loot. We ended up finding a key and suddenly we were are all determine to find where this key went.

We then walk into a room of six rat people attempting to open a chest but we take them out. The key we found fit in the chest and we found some money and a rotgut whisky that Thorzin instantly took and we then moved on. We then hear the drums go off reminding us what we were doing. We then head back to where we fought the huge wave of rat people. Once in their we find not as many rat people so we charge ready for round 2. Nethwen and me went up the cliff to end up fighting the chief (white rat) and some normal size rat people. Once done fighting we stop there for the night.

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Yona's Journal Session 7 and 8
Get your rat traps ready

Once done getting done with what we needed to we meet back up and decided it was time to take down the rat people. Before we go down again we prepare so we head to find a guy named Bith. Bith is a rat catcher that knew a lot on rat people. He told us so much about rat people (I wouldn’t be surprised if was married to one). One of the most important things he said was they have a fear of light. So I decided to talk to a friend of mine that sells Everburning torches and he even gave us a discount since we were buying six of them.

Now that everyone is ready with some kind of light or a light spell we go back down to face the rat people. While walking down to fight the rat people I notice something in the dark. Aendir and Thorzin go after them thinking the only other exit where the front doors but there was another exit apparently. We decided to leave them be and continue to go for the rat people. I think the rest of the group agreed that Aendir wanted to take down the evil and Thorzin just wanted to kill so we were pushed to hurry a little.

While going past the river we saw a group of troglodytes but they were children and women in the group. They showed so much fear that none of us had a cold enough to kill them so we move on leaving them be since they mean no harm. Me and Nethwen continue by ourselves leaving our mage coins so the rest of the group knew when to come. We find three rat people with firearms so we called our mage coins back at take them on. Aendir gets there just in time to take out the last rat person.

With all the guards gone we continued our way to battle with the rat people. We finally get there and go straight in and charge. We knew this is only a small group but one by one they all fell. We continue on when suddenly we heard drums, Aendir and Thorzin went right for the drums ready to fight even more. So the whole group runs to keep up with the tanks, when we finally figured out where the drums are coming from we get ready to fight knowing this will be a big one. Chesh use her light spell on Aendir’s helmet and we head in (He was a great disco ball). We then head in and that’s where we ended.

Session 8

(We start battling the rat people and it was a HUGE fight. Nothing much happen besides this but hopefully next week is more eventful)

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Yona's Journal Section 6
I know it's late but I still want to type it for the memories in our adventure

Once done killing the giant brains (or evil squidward’s), We continue investigating the huge doors. Not really wanting to wait any more I go in but Thorzin being the dwarf he is couldn’t wait either. So we both go in while the rest of the was waiting. It was a big, dark, and slightly scary hallway. Me and Thorzin continue walking down the hallway when we come across a light where two goblins were talking. I alone could seek up on them but when you have a dwarf with heavy armour is another story.

They saw us and ran for it. I go sprinting for one of the goblins while Thorzin warn the rest of the group. I finally come upon a pile of fur? I see the goblin wake up the what was the pile and watching it get up to scared to run away. He must have stood at least 15 feet, and all I could say before I was knocked unconscious was “Umm guys, There’s something big here!” The next thing I know I had a boulder being thrown at me. Snapping out of my fear I attempt to dodge it but ended up being squashed instead.

I finally wake up to see Aendir revive me and that the giant was alive but out of boulders (thank god). The giant still had aways to come before being able to hit us again so I leap out to shoot the giant till it gets closer. I see Thorzin rushing out to meet the giant not wanting to wait anymore and soon Aendir joins him. Nethwen they suddenly sent her cat at something, I look quickly to see what she’s attacking and see that the goblin see still back there laughing at us.

We were doing pretty well against the really slow giant (luck with rolls on our side). With the giant being busy I attempt a sneak attack and shot right at the eye. Killing him and getting my revenge felt good. Once everyone was healed we go look for treasures. I take the 25 pound of blue quartzs to remember how I destroyed the giant. We also find two magical cloaks. When we are done searching around for treasures we continue to hunt down the other goblin that ran.

When we get there we see two doors, one is covered by a boulder so we decide to open the one that wasn’t covered. We go in and see three goblins (one of them being the one that ran). One of them attempts to shoot Thorzin right in the face and he failed horribly with the gun flying out his hands. They died pretty quickly after their failed attempted. We end up finding a lot of gold and a dagger that turns out to be magical. Mos seem really sad in the corner where the goblins used the spellbook as fuel for their fire but at least there were a few pages left.

We all then decided to make our way back to the waystation but on our we found a room that cleans itself. Me and Thorzin left a dirty sword their to see if it would clean the sword. We continue to finally get at the waystation. With being someone in the best condition, I volunteer to guard for several hours till everyone gets up. But then a few hours later I notice voices and I don’t hesitate to wake up everyone, because I can’t tell if it was friendly or not.

We prepare ourselves for a fight but Nethwen ended up knowing them somehow. Once done talking about each other and introducing we all try figuring out how they made it down compared to how we did. Once done we all sleep together (besides me and some other guard of course).
Once ready to go we leave the other group to continue sleeping not wanting to share our loot. Before we continue getting out me and Thorzin go back to the clean room to see if the sword clean or not. The sword was spotless and pretty again, with knowing that we continue.

It was a nice walk till we make it to where ogres are suppose to be. We knew where the door is but we don’t know how to trigger it from this side. I start looking everywhere for a way to open the door. I was fine being quiet but the rest of the group not known to be quiet. They ask who’s there but Mos things quickly and responds with a fake orge voice. We still hear one coming down saying “Bubba?”

I open the door and once everyone is in I closed the door and listen along with the group. “Bubba…….Bubba is a @sshole.” Once he goes back up the stairs we continue on our way out. We then meet the rat people that demand 1000 gold for all of us and the cat dead to get past. We talk them down to 300 gold for all of us with the cat alive. Before leaving we were warn the time we come we will be killed. We then got back in daylight and that where we stopped.
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Session 9: Rats and Other Chaotic Things
25th of Rain, 721 IA
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As the weary heroes finished off the last of the Ratmen, they heard the sound of approaching foes.

Appearing on the upper ledge was a large new group of ratmen, led by a white-furred ratlord with heavy scars criss-crossing his body. He held in his hands a fearsome spear with a rotating, drill-shaped head. At his side was a tall, lanky human in brown-and-black robes. Chesh remembered (from one of her mistress’ old lessons) that priests of the Plagueborn cult sometimes associate with Ratmen.

In addition to these new foes, there were at least a dozen ratlings and another pair of ratbrutes. The delvers all knew this new group was too powerful for them to take on at that moment. Though it grated on his nerves to do so – especially upon seeing that piece of obvious Chaositech Aendir called for the retreat. The Ratmen took a few parting shots as the heroes ran back the way they’d come, then started the chase.

As the heroes reached the secret door, a rumble of noise from the unexplored northern passage turned out to be a second large group of Ratmen charging their direction at high speed! They quickly piled through the secret door and slammed it shut; Thorzin and Mos hastily hammered spikes into the door to slow down their pursuit.

Just as they finished, heavy blows began to rain upon the jammed door and they took off again. They made it the rest of the way back to the Lost River Caves East without further incident; once there, they did have to kill one remaining ratling sniper as they left rat territory.

After a return to the Delver Waystation in the Lost River Caves South, the heroes were rested up and ready for another go at it. For some reason, Aendir was particularly fired up (which was a total 180 degrees from his previous objections) and excited to go face off against the Rat Folk once more.

And they did.

There were no (living) Ratmen in the guard post this time, and the sniper’s corpse was no longer lying where they’d left it. They wounded but didn’t slay another sniper up on that inaccessible ledge, and they could hear him retreating into the Rat Folk lair. They hurried back through the secret tunnel to the low-ceilinged room, but detoured into a side room to search for loot.

They found a half dozen ratlings trying to break open a stoutly locked chest. The filthy bastards didn’t last long, and it turned out that the brass key we’d discovered on the nearby ratlord opened the chest easily. Inside it they found a couple thousand coins (mostly copper, but a goodly amount of silver and gold mixed in), three healing potions, and two small casks of rotgut whiskey (immediately claimed by Thorzin. They started scooping everything into their packs, and they heard the Drum start beating just about the time they were finishing. The Drum beat was a bit different this time though – last time it was four beats, but this time it was only three per repetition.

They hurried back to Rat Central to pick another fight. When they arrived they found a few straggler ratlings and a Ratbrute drummer that was apparently crippled and unable to use its legs. Those fell quickly but more soon appeared, including the albino chief with that dreadly spear.

Aendir and Mos took care of the ratbrute, Nethwen and Yona took on the ratlings and the chief, while Thorzin and Chesh defended the rear against a swarm of incoming ratlings and brutes (coming from the north once again). The delvers fared well against the Ratmen, killing the chief before he could inflict much damage with his awful weapon of Chaos. (Aendir did discover that the spear cut through armor like a hot knife through butter!)

No sign of the Plagueborn cultist, though.

End of Session.

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Time for a pause...
Celebrating our victory as only Thorzin can...

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Session 8: The Rat War
24 Rain, 721 IA
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That… was quite a battle.

The entire game session was one huge fight against a whole lotta Ratmen.

The blow-by-blow details aren’t that important, I think. What did matter was the revelation of another secret door – inside the open mouth of the giant-head rock – that opened and disgorged even more rats, who were led by two more ratbrutes.

Our intrepid band of delvers were able to just barely squeak out a win, killing off almost all of the Ratmen they faced (a few did get away, and no one really wanted to give chase). All told, between the low-ceilinged fight in Session 7 and this battle, the delvers have defeated 70-80 Ratmen!

But now that the battle is over, what happens next??

Tune in next time, Ptolus fans! We’ll get back to the action on May 5th!

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Session 7: Did we bite off more than we could chew?
24 Rain, 721 IA
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The decision was made. It was time to face off against the Ratmen and destroy their filthy warren.

To do this, we needed the advice of an expert. So we tracked down Bith. His reputation as a ratcatcher in the city is infamous, and his cart in the North Market is completely unmistakable. A fantastically creepy taxidermy-stuffed giant rat sits atop the thing.

Bith was a very animated fellow, and loved to talk about Ratmen. He explained that there are different types – ratlings are the common, small ratfolk. Their leaders are the 5-to-6 foot tall ratlords, the brains of the outfit. But there are also 8-foot-tall ratbrutes with strength rivaling that of an ogre!

Ratfolk love to get their paws on firearms and bombs, but aren’t particularly good with them. They’re also quite filthy and disease-ridden.

The most important piece of advice Bith gave, however, was that Ratmen hate and fear bright light.

Armed with this knowledge, our delver crew headed to the Undercity Market to buy some lights. Six Everburning Torches, to be precise, bought from an enterprising Undercity Market vendor named Derrence Springdart. He was even nice enough to knock off 10 gp per torch for the bulk order.

Also, Chesh was able to get two scrolls of daylight from the Temple of Teun. Aendir had finally scrimped and saved enough coins from his share of the loot and bought himself a shining new set of plate mail.

Fully rested, loaded up with equipment and supplies, and newly leveled-up, they were ready to take on the Rat Folk.

…After a short detour dealing with the now-returned troglodytes.

Yona’s sharp eyes spotted movement in that same dark place where they’d seen a troglodyte guard a few days back. But when they charged the hill (again), the door into the trog’s lair was slammed shut and barred from within. Undaunted, they decided to go around the back way. Specifically, they sent the LOUD TANKS around the back way, hoping the trogs would then make a break for it through the front door where the rest were waiting. It could have worked, but the trogs had another way out. Thorzin and Aendir were only just able to spot the last few far-off stragglers as the troglodytes beat feet east, away from them.

Shrugging off the troglodytes’ unwillingness to fight, they continued on to test their mettle against the foul Ratmen… And then they got mired down into a lengthy debate about how to best sneak in for the attack. Aendir and Thorzin were all for simply rushing them, but sneakier heads prevailed.

The entire group waded up the river to get past the well-lit Ratmen guard post. During their watery trip, they found the troglodytes’ hiding place: a secret camp, only accessible by traveling on or in the river, was sheltering about a dozen troglodytes and probably twice that many troglings. As the delvers approached, the trogs cowered in fear, trying to shelter their young. The goodly adventurers couldn’t bring themselves to attack, and passed them by with no altercation.

Yona and Nethwen continued upstream, quietly swimming between the known guard post and the high cliff that (according to their maps) hid more archers. Once in place, they used their Mage Coins as the signal and unleashed hell upon the unsuspecting Ratmen.

At the signal, Aendir charged forward. While the archers took their shots at the heavily-armored human, the rest of the party began shooting at the Ratmen guard post. By the time Aendir reached them, two of the three guards were already dead. It took but one swing of his mighty blade to finish the job.

With the guard post eliminated (but still taking arrow fire from the unseen archers up on that cliff), they chose to charge the bridge. Aendir led the way, quickly jumping down to the lower area and opening the secret door to access the hidden warrens of the Rat Folk.

Everyone piled through the secret door, and they hurried on. They knew there were at least 200 feet of winding tunnel ahead, and the odds were good that the Ratmen in the areas ahead wouldn’t have heard the commotion out in the Lost River Caves.

Pausing only a few moments to catch their breath, the delvers charged in and hit the Ratmen hard. Ratlings initially charged to attack, but were repulsed when well-timed light spells went off in their faces. Aendir spotted a closed door to one side and moved to attack anything that came through; this turned out to be a great idea as a massive Ratbrute came roaring through!

The battle was fierce but brief. Ratlings fell quickly to the blades, bows and blasts of the party. Even the expected Ratlord was no match, and quickly fell. The delvers were barely even in need of any healing!

They did a quick search of the Ratbrute’s room (turning up a large 300 gp tourmaline) when they began to hear the Drums. A series of deep, echoing drumbeats could be heard from deeper within the rat tunnels, and they decided to go a-hunting.

As they moved toward the Bone Pile, Chesh noticed that the secret door was now standing open, revealing a wide hallway beyond. There was a brief argument – Aendir really wanted to just fight their way to the Bone Pile and continue past these Ratmen, but was outvoted.

They investigated the wide hall. Off to the east they could see a pair of monumentally huge doors standing open, and the sounds of the drumbeats were coming from just beyond them.

Beyond the doors, the large cavern was roughly circular, about 150 feet across. The ceiling high above was barely visible in the light of several burning braziers. The center of the room was filled by a gigantic stone mound, crudely carved into the shape of a leering demonic head, easily 50 feet across and 50 feet high. Circling around this head was a roughly-made wooden platform about 20 feet above the floor, with a narrow catwalk leading to a ledge and tunnels high above the floor. A massive kettle drum, nearly ten feet across, sits on the floor in the northwestern part of the room, with a Ratbrute beating on it with his greatclub.

And there are many, many Ratmen here.

The battle was joined.

End of Session.

We had to call it a night, right as we were getting wound up for a big fight. We took lots of pictures, and we’ll pick up where we left off next time.

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And so it begins...

Session End, Pic 1 of 4

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Session 6 party treasure

1625 GP
6731 SP
616 CP
25 lb blue quartz stone (200 GP)
3 dire wolf pelts (75 GP each; 225 GP total)
1 ceremonial Lothianite robe (150 GP)
1 hand cannon (450 GP)
2 dragon pistols (125 GP each; 250 GP total)
28 bullets w/ powder
8 longbow (25 GP each; 200 GP total)
2 heavy crossbow (25 GP each; 50 GP total)
1 greataxe (15 GP)
3 greatsword (25 GP each; 75 GP total)
1 glaive (10 GP)
4 backpack (1 GP each; 4 GP total)
6 holy symbol (25 SP each; 15 GP total)

MAGIC
1 Elixir of Health
1 Potion of Water Breathing
1 Scroll of Protection from Poison
1 Scroll of Lesser Restoration
4 Mage Coins (100 GP each; 400 GP total)
Spellbook containing Blight, Hold Monster, and Scrying

Bright red Cloak of Protection + 1
Gray-green Cloak of Elvenkind + 1
Efficient Quiver
+ 1 Shield
Periapt of Proof Against Poison
Dashin Vaine (dagger +1)

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