Campaign of the Month: March 2016

Ptolus, City by the Spire

Session 3 party treasure

1 GP
33 SP
11 spear(5 SP each)
11 chain shirt(25 GP each)
1 leather armor(5 GP each)
2 mace(25 SP each)
6 shield(5 GP each)
3 Ebon Hand holy symbol, stone(25 SP each)
2 Ebon Hand robes(5 SP each)
1 breast plate(200 GP)

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Orphans and Sewers and Rats - OH MY

So, let’s sum up what we learned from this adventure: evil has great digs. The bed? Fluffy as hell. The tub? Deep enough to swim laps in. And the gold? SO SHINY. Seriously, why haven’t I gone evil before this?!?

Anyhoo, we killed a cult leader. I zapped him with electricity after his swirling shadows of death dropped half the team. Seriously, like WHOMP they’re down. This is why we maintain a healthy distance, kids. Because the bad guys have cool toys. After the beatsticks hit him a few times, we looted his corpse and found the cool evil bedroom from the Sears Malevolence © collection. Despite my best attempts to claim it for the good of halflings everywhere, we rested for a short while then went to find the kids. Find ‘em we did. Three little girls and three little boys. The boys at least have potential: urchins after my schemin’ heart. The girls, it turns out, had rich grannies and a delightfully wicked mommy. That lady’s got class. I wonder if her guard unit is hiring?

After resolving that little situation nicely, we headed back to the shops, then into the sewers after some map research. Turns out we might have an un-mapped treasure in this evil little bit o’ parchment. We got far enough to run into three ratlings. I aced one, the dwarf aced another and the third scarpered off like a… well, like a rat. (Is that racist? I’ll be sure to ask monkey-toes. She offends easily, though, so I’m guessing it is.)

So we’re heading into unknown territory with a scared rat running ahead of us. What could possibly go wrong?

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Session 3: The Ebon Hand meets Righteous Justice
18th of Rain, 721 IA
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As the smoke (and the brains) cleared the air, the delvers turned their attentions to the locked door ahead. Yona’s sharp ears picked up the sound of a deep voice chanting a spell on the other side of the door, and they prepared themselves for a fight. Both Thorzin and Aendir attempted to bust down the door and failed miserably, so Chesh tried knocking. Astoundingly, it worked! There was a click as the lock was opened, and then the door swung open to reveal the familiar black-robed, ebony-masked figure standing before us. A swirling swarm of fiendish shadows surrounded him as he calmly walked toward the group.

“Stand aside or die.”

Unsurprisingly, our delvers chose Option C: Kill the Evil Cultist. Everyone attacked.

Yona scored first blood, burying an arrow in the high priest’s chest. Chesh and Nethwen were taken down immediately by the shadowy cloud, but Aendir and Thorzin were able to shake off the damage and struck with their blades.

The priest tried to walk right through them, but he didn’t expect them to hit as hard as they did. He didn’t even make it ten feet.

There was much rejoicing. And looting. (DM’s Note: I’m gonna let someone else keep track of all the booty you’ve recovered. I already have plenty of bookkeeping to do.)

In his personal chamber there was much loot to be had (including 1800 pieces of cold, hard gold!), but the most interesting item recovered was a map that showed a route through the Dungeon from the Temple of the Ebon Hand to a place called the Deep Temple. More on that later.

After confirming that the bed was very soft and bouncy, we moved on to investigate the rest of the unexplored areas of the temple. A couple of now-empty guard rooms were unappealing (except for the graffiti), but then we found the prison. Six kids were imprisoned here.

Also imprisoned here was another of the humongous, black-and-green-skinned monstrosities. The boys said this used to be their friend Elbert. Thorzin put it out of its misery after everyone had left the area.

The three boys and Helena Bromm had been captured and brought to the temple by a City Watch guard named Norris Leng, and Quineah had been caught by a scumbag wearing a tophat. He claimed his name was Zade, but Thorzin had a strong suspicion he knew exactly what the guy’s real name was.

The remaining unexplored rooms of the temple revealed a bit more loot (especially the priests’ secret lounge). The ochre jellies didn’t have any magical stuff, but the chaos chamber was decidedly worth avoiding.

CLICK ON THE MAP TO SEE MORE DETAILS

With the temple finally cleared, we took kids back to their families.

Yelinna asked the delvers to bring Norris Leng to her. Alive. They found him at a North Market grub ‘n pub called Catty’s. Aendir convinced him – in proper Paladin of Lothian style – to come quietly, while the rest of the crew unobtrusively maintained a secure ring around them on the way back to Yelinna Bromm‘s home. It wasn’t until they were almost there that Leng started to flip out, and had to be subdued.

When accused by the angry mother of his last victim, Leng caved and confessed everything. He’d stolen Helena because he owed a massive gambling debt to the Balacazars, but he had been kidnapping street urchins for the Temple of the Ebon Hand for a while. He delivered them to a specified spot in the Sewers. Our heroes chose to leave Yelinna‘s after hearing his confession; she said he had a date with the King’s River Bridge. We don’t expect he’ll ever be seen again.

After all of the girls had been reunited with their families, we made a few stops to sell off our loot. Myraeth’s Oddities took pretty much everything off our hands, and we did stop to admire all of the magical items he had for sale while we were there. We couldn’t afford anything yet. YET.

Meanwhile, Thorzin and Aendir paid a visit to one Wretched Bill, the owner of a rather unique top hat. In the alley behind the Blue Mallard Pub, they convinced Bill to confess. He too had been taking kids and selling them to the Ebon Hand. He was then turned over to the City Watch.

Also, Chesh and Nethwen took the evidence they’d gathered to Dalenguard, where the City Watch was quite interested to learn about the illicit activities of the Cult of the Ebon Hand. The watch captain mentioned that the Delver’s Guild might have some insight into that map they’d discovered.

As it turns out, the Guild WAS able to provide some excellent corroborating information. At the Delver’s Guild Library and Map Room they learned much more about the Lost River Caves, the first section of the map.

After some discussion of what to do next, our intrepid band of delvers decided to go a-hunting the Deep Temple. From the Temple of the Ebon Hand, they entered the Sewers and almost immediately encountered a trio of ratfolk. Two were immediately shot and killed at long range by Thorzin and Chesh Briarthorn, but the third one turned tail and wisely ran away. Let’s hope that doesn’t come back to bite us in the butts…

We then found the entrance into the Lost River Caves.

End of session.

LEVEL UP: Aendir, Chesh, Mos, Nethwen, Thorzin, Yona

DM’s Note: Well, that was a much longer break than anticipated. But we did (barely) manage to game in December! Thankfully the last-minute alternate venue worked out fine, but I do agree that the regular place is slightly better. It’s good to have it as a backup, though, in case it ever becomes needed again.

I dunno about everyone else, but that was a great session for me. I was happy to finally get to introduce the captive kids, and give you the opportunity to wrap up the fight against the Temple of the Ebon Hand. See you all in two weeks!

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No Rest for the Wicked - A Mos Tale

They say no good deed goes unpunished. If that’s the case, I must have done something terribly good to be saddled with this bunch…

We regroup to head back downstairs when the door gets knocked on. Of course, I go to check on it and send the braggarts packing, so we can get back to work, but of course they’re too stupid to believe a plausible lie. They come rumping in and I sic the goon squad on them. A couple solid whacks and they’re out. We head downstairs into the heart of the place and nearly get killed! The goon squad decides to try to hold the only spot in the place where seventy corridors come together. And then this crazy woman with some sort of magic axe shows up and mows through them like a peasant in the fields.

WHAM! BOOM! They drop.

So they’re lying there, bleeding out, and the woman calls for a parley. I accept, of course, because while they may be perfectly happy to meet their various gods, I just became one and I’m no where cool enough to meet myself. Turns out she’s a merc, and a pretty good one, at that. She sells out the cult and takes off and I get the goon squad back to life and what do they do? B!tch and moan and wail and cry about letting her go. I’d listen more to them, but they were a little unconscious during the meat of the matter.

“Gosh, Mos, you should have killed her. Gosh, Mos, why’d you let her go? Gosh Mos, I wish I was as good as you are at not getting hit by swords and then I’d be awake enough to make decisions.” The last part was a bit exaggerated, because THEY WERE UNCONSCIOUS AT THE TIME.

I wonder if other nascent deities had to deal with naysayers like this? I bet Lothian had a bunch of dudes following him around, second guessing him all the time when he was a new god.

Anyway, while they laid about, I scouted the place, found a great bottle of Chateau Morrell and the map to the whole compound. Once again, no gratitude. Also, they turned someone into this huge hulking beast-man that was darn near unstoppable. Seriously, I had to perform at least one miracle to keep these people alive. It’s hard to be this awesome in this perfect of a size.

Anyway, we’re going back down. Got to find the kid who’s missing yet. Can’t very well let a kid rot among these cult whackos, can I?

Mental note: get monkey toes some foot-gloves made with our spoils. I swear it’s like her toenails are WATCHING me…

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Aendir's Journal 2
Entry 2

Well we are taking a short rest. This temple wreaks of evil. We defeated 3 guards and a priest upon entry, I was extremely unsuccessful on the whole sneaking thing. We then discovered a trap door in one of the back rooms that leads to a lair downstairs. We continued down the stairs to the first room. At first glance this room appears empty, but suddenly the carpet on the floor comes to life and attacks(well if that doesn’t have evil magics written all over it), it was quickly dispatched just in time for the tapestry on the wall to come to life and ensnare Nethwen and Yona(Oh come on). I tried to wrestle them free to no avail, and Gnat comes over and starts talking to the damn thing, turns out he philched the dead priests symbol and BAM, the tapestry ceases. Well speaking of annoyed… so here we sit taking a quick rest to catch our breath. AH, more to follow, Thorzin just arrived, now let’s go smite some evil the right way(I still can’t believe Gnat made that work)……

BY ALL THINGS LOTHIAN, I CAN’T BELIEVE IT!! Gnat just let her walk right out of the temple. Thorzin and I were doing good, cutting down these practicer’s of evil one by one, when she shows up, carrying what could be described as some form of an axe. I immediately moved in, but just a half second too late as she cut down Yona in a single blow(Yona seems to be getting in these predicaments a little too often). I hit her with everything I had to no avail. She had bested myself, Yona, and Chesh. They still had her 4 to 1(Thorzin counts as 2 in any given fight) and they parlay with her and let her walk right out the front door! The cleric and the paladin goes down and everyone loses their minds. When I awoke(after a slight rant) we searched the bodies and I found some potions that turned out to be healing, Thank Lothian. There was argument over what to do next, Chesh was adimat about continuing on, I thought we should rest, as 3 of us were cut down by this Fyerrin lass, and the rest were beaten to near death, and nobody had any spells left. While we were arguing, I can’t believe I’m saying this, Mos actually did something rather brave and good and moved down a set of stairs to explore and returned with a map of the entire complex. I finally gave in and we decided to at least go down the set of stairs where we could hear screaming and investigate. For the love of Lothian what is that thing…3 priests were in this room and what I can only describe as a Troll looking monstrosity, black as night with green stuff oozing from cracks in its skin. Luckily, the priests didn’t hear us and everyone else decided that it was indeed time for a long rest. We moved back to the room in the temple with the trap door and rested with myself and THorzin laying on the door seeing as how we both weigh the most and the front door to the temple barred. We awoke to someone pounding on the front door. Gnat tried to disguise himself as one of the priests but that was an epic fail. We quickly dispatched the temple guards and moved back down into the complex below the temple. We moved back to the rooms where we encountered Fyerrin, and cut down 2 more evil priests and 6 guards, and thats when the monstrosity attacked, it was a good fight and a fierce opponent, but evil shall never prevail. We have searched about 3/4 of this lair according to the map and have found nothing as of yet. We did take care of a few more cultists, and on a side note came across a room that the presence of evil in there is like no evil I have felt to date. We will come back to that when we are better rested. The search continues and more to follow…

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Aendir's Journal
Entry 1

It’s been 5 days since my knighthood and the Church has already placed me with a group of Delver’s. Unther Oakenshield and my parent’s were there to see where they placed me, and though Unther would never admit it, he had a proud look on his face. I am to meet this band later this evening at the guild.

Well Lothian has blessed me this day. Both Thorzin and Nethwen are with this group. I have not seen Thorzin since my days in the Imperial Army and Nethwen, she didn’t tell me she was looking into delving, her knowledge of the underground could prove to be quite useful. First impressions are mixed with this group. Thorzin is a good friend and a proven warrior(He saved my life once and I am in debt to that). Nethwen, not much need said there, she is like a sister to me. Chesh, a halfling priestess of Teun, she will be a good asset to the team, but is a little too fascinated with technology. Mos, they call him Mosquito. I’d say Gnat is more fitting, harder to kill, but just as annoying. Then there is Yona, an elven rogue, I’ll be keeping a close eye on my coins around this one.

We started our adventure off talking to an interesting character by the name Gorti, she showed us around and pointed us toward the notice board. We decided to look for a missing girl, the notice on the board to contact a Toman, at the Black Swan. Upon arrival to the Black Swan, the bartender pointed us to the home of Toman and after inquiring all the details we moved to where she was last seen, Iron St., sending Thorzin off to follow another lead. We talked with a speaker for the Silent Sisters and learned that Alanna was not the only missing girl, but many had been abducted in the recent past. A little old basket weaver said she had seen the girl 2 days prior. Long story short, Alanna went into the alley, and shortly after a man in black and red robes came out holding a burlap sack. Chesh remembered seeing a temple that had red and black doors on it but knew no details of the place,so we went to her mentor at the Temple of Teun on the matter, and Lidda I believe her name was, confirmed that the Temple of the Ebon Hand is believed to be an evil cult. Good enough for me, let’s smite some evil. We initially tried the rogues way and that was a disaster. It’s not easy for a 220 lb man in chain mail to be sneaky. Oh well, it’s time to do it my way. Death To Evil…

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Yona's Journal Session 2

Continuing on from our last session, we had a short rest to recover and Thorzin came back with nothing from the boyfriend. With our group finally all together, we go back down the trap door. Before going back down, I went back to the three eye priest and grab his stone hand amulet. It might come in useful later.

Once we get down the stairs (trap door), we explore into the next room. In that room there were two guards’ playing cards. They noticed us pretty quickly. We were able to kill one, but the other was able to get to a gong which was loudly rung. We hoped that the kid’s screams we were hearing were louder. Sadly they weren’t and six guards came up some stairs. We all started fighting and we got four of them. They were pretty much destroyed, the poor guards.

Then suddenly a tall, short haired, blond came up behind me with an axe that was a bit different since it had a spinning blade. She attacked me and before I even had a chance to think what was happening, she knocks me unconscious.

Thorzin continued to take down the last two guards; Aendir came rushing over to help me. He got her attention while Nethwen pulled me away from her. Nethwen also healed me to get me back up and ready to fight some more. The scary person was able to take down Aendir and Chesh. After awhile of fighting the scary person said “Parley”. Everyone in the group wanted to kill her but Mos didn’t and Aendir and Chesh were still unconscious, so he asked her a few questions. She ended up being a mercenary that calls herself Fyerrin. She was hired to be guard commander (and I can see why!). I still wanted to kill her for the fact that she knocked me unconscious just minutes ago. I feel like everyone felt the same way, besides, Mos. I feel like Chesh would have wanted her dead to check out that axe of hers. Either way, Fyerrin also claimed to have nothing to do with the children kidnappings. With that, Mos lets her leave and she takes the opportunity to go since the rest of us want her dead. Everyone was annoyed but Aendir and Chesh seem the most annoyed.

Since we couldn’t do anything about her going, we decided what we should do next with most of us injured and being out of healing spells. We then searched the guards that were dead. We ended up finding three healing potions. Aendir, Thorzin, and I ended up drinking them after Chesh checked to see what kind of potions they were. After that we kept talking about what we should do next, suddenly Aendir asks “Where is Mos?”

We all suddenly notice Mos as gone. We go looking for him, but then he comes up one of the staircases with a decanter of wine and something else. He finally shows us a map of the entire complex! With that we head back up the trap door and have a long rest there.

Thorzin and Aendir were sitting on the trap door (Aendir is asleep while Thorzin is awake). After awhile they felt someone trying to open the trap door, but they decide to ignore it. Whoever it was gave up quickly and went away. We then all got up, we heard someone pounding at the front doors (before we went to sleep we put spears though the door handles). Mos disguised himself as a cultist. He then tried to convince the two guards at the door to go away. They weren’t convinced, because Mos is sometimes terrible at pretending (I guess he wasn’t into his part). They suddenly attack Mos and we came running at them since plan A failed. The two went down quickly with the group fighting together.

Now fully rested and back to health, we head back down the trap door. Once again back down there; Chesh hears “Keep a close watch, because I’m going to bed.” Once the person went to bed, we attack two priest and six guards. They went down quickly, and then suddenly we hear something down the same stairs the guards came from.

A giant with black skin appears. Its skin is totally black with cracks of green skin goo. Everyone got it down beside me (since I couldn’t land even one hit the entire time!).

We then went into another room, Nethwen quickly spotted a tan ooze which she called ochre jelly. Mos still wanted to go in and honesty so did I. We both wanted treasure but he definitely wanted it more. Mos then got ooze to the face, the ooze came from the ceiling. The door was quickly close and decided to come back to deal with it later.

There was one other door that we decided not to open since Aendir sensed A LOT of evil in there.

Moving on to next room, we see a totally black skinned (just like the giant actually) and I also see the priest that offer me to be bless by Chaos in a Speedo (Because that’s what you want to see as a second impression). Sadly I didn’t get to kill him but I got to kill black Hulk thing. I also poked at the Speedo’s boils after they were killed.

This is where we ended for our 2nd session. I felt so useless for my second session. Hopefully I more useful next time.

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Nethwen's Point of View

So I’ve decided to join this motley crew of delvers on a quest for gold & treasures. Seeing as my father has disowned me, I am hoping to get back in his good graces if I can provide the House Nagel with some much-needed funds. We decided to search for a missing girl, and found ourselves in waaaay over our heads! After tracking the girl to the Temple of the Ebon Hand, we went to Chesh‘s temple & got some info on them. We found that this was a front for an evil cult that steals children & changes them into grotesque monsters! So far, we have killed 18 guards, 4 priests, and one ugly green hulk! We are badasses, although we did almost get beat by some Amazon woman with a buzzsaw for a hand. Luckily she gave up & left. We have also looted a lot of goodies, although Mos seems to be filching more than his share (we shall see, little one!). We did find a room that we decided to leave locked due to Aendir’s spidey sense going off. There are probably things in that room that are better off staying locked away. I had a moment of pure ickyness when we stumbled upon a room with ooze monsters! I’m not sure what it is about that goo that just triggers my gag reflex, but whoa baby! Leaving off we killed two more priests stealthily (go Yona!) and not so steathily (woo-hoo Thorzin, you gun toting son-of-a-gun!) We will see what conspires on our next meeting!

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Session 2: You Wouldn't Like Me When I'm Angry...
17th of Rain, 721 IA
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As the delvers finished catching their breath, Thorzin finally rejoined the group. He seemed rather miffed about the whole wild goose chase/fiasco in Rivergate, but didn’t want to talk about it…

The delver crew headed down the stairs into the secret underground temple. They immediately encountered a pair of guards in a large common room, who jumped up from their card game to attack the intruders. Our heroes rushed in and attacked, hoping to silence the guards before they could raise an alarm, but one managed to bang the alarm gong before falling!

Everyone looked at each other in alarm, and they quickly moved to cover the other exits from the room. From somewhere deeper within the temple they could hear high-pitched cries of pain and fear in the distance, but they could also hear the sounds of nearby guards approaching from another tunnel. The heroes decided to deal with the guards first, before investigating the far-off screams, and they quickly prepared an ambush.

The guards didn’t stand a chance. Aendir and Thorzin started carving their way though the half-dozen temple guards that came racing up the stairs, while the other party members launched ranged attacks from afar. The battle was going great, and things were looking good…

Until a six-foot-tall blonde stepped around the corner. She had short hair, a wicked scar running down her cheek, and a bizarre axe-like weapon with a buzzing, spinning circular blade! She immediately swung this terrifying weapon and struck down Yona!

Aendir leapt to her aid, closing immediately to cross blades with this new foe, while Thorzin Oakwood took care of the last few remaining guards. Nethwen was able to drag Yona back and give her some much-needed healing, and the rest of the team focused their attacks on this new threat.

The battle was not going well though, as this fearsome warrior managed to drop both Aendir and Chesh. The adventurers got in their licks though, and after trading numerous fierce blows the stranger unexpectedly offered to parley. With the holy rollers on the ground, Mos took the lead and started questioning her. She turned out to be a mercenary, hired as guard commander of the temple, but she felt no actual loyalty to the cult. She claimed to have no involvement in any abductions, and begrudgingly gave her name as Fyerrin before stalking away up the stairs to exit the temple.

For some reason, Chesh and Aendir were really mad when they learned she’s been allowed to escape…

No other defenders appeared, and after discovering – and drinking – a few healing potions on the temple guard sergeant, a quiet argument broke out over what to do next. During that discussion, Mos snuck down one of the side halls to snoop around a bit and found the guard barracks and the now-departed commander’s bedroom; poking around in there, he found a decanter full of wine (CLAIMED!) and a map of the entire complex. Satisfied (and chugging wine), he returned with his spoils.

The screams and cries had died down (and gotten disturbingly deeper and deeper) as time went on, and they eventually decided to peek down that tunnel to see what was going on there.

The main temple chamber held the high priest (a guy in a big black mask), two underpriests, and a huge, hulking brute chained to an altar. The nine-foot-tall thing had coal-black skin with oozing green tears in its skin…

With the entire party seriously hurting after their run-in with Fyerrin, they realized this was a fight they simply weren’t capable of winning at this time, and they chose to retreat back to the upper level of the temple to try to get some rest.

With Thorzin and Aendir sitting on the trap door and the main building entrance barred closed, they felt reasonably secure enough to get some much-needed rest.

A few hours after sunrise, Thorzin felt someone trying to lift the trapdoor from beneath, but with the added weight of two tanks in heavy armor atop the door, it wasn’t budging. Whoever it was, they gave up pretty quickly and went away.

Later, right about the time they’d all finished preparing for another round of temple-diving, they heard someone pounding on the main door of the temple. Mos disguised himself as a cultist and tried to shoo away the two temple guards, but they weren’t buying it (they apparently “came all the way around from the back exit”) and rushed in to attack. They didn’t last long against the combined strength of the entire team.

Now full prepared and ready for more, the crew headed back below. They heard voices coming from that same common room (Chesh distinctly heard “keep a close watch, because I’m going to bed”), and after waiting a bit to let whoever that was leave and go to bed, they attacked again. This time there were not only another half-dozen guards but also a pair of cultist priests in the chamber, and battle was again joined.

These guys didn’t last long, even with the spellcasters. After defeating yet another guard force and that big black-skinned monstrosity they’d seen earlier (it hit REALLY hard), the delvers chose to further investigate and found the armory, the underpriests’ barracks, and a room where many sacrifices had been performed (based upon the amount of bloodstains on the altar, the chains and the rest of the room). Beyond that chamber they poked their heads into one more room, where Nethwen immediately spotted an ochre jelly, but a greedy Mos just had to look for treasures and got walloped in the face by a second ooze that was sticking to the ceiling. They slammed the door and resolved to deal with the oozes later.

There was one more uninvestigated room in that wing of the temple (according to the map), but the door was locked and Aendir’s evil-sense was a-tingling. Whatever was in that room was really bad. They chose to also leave THAT for later.

They next investigated a lounge area that held some comfortable chairs, bookshelves, and a pair of snoring priests. One was covered in grotesquely bulging muscles, and the other was the boil-covered creep who’d tried to recruit Yona upstairs the day before. Yona quietly slit the big guy’s throat, but Thorzin whipped out a pistol and blew the boil guy’s face across the room…

End of session.

LEVEL UP: Thorzin Oakwood

DM’s Notes: Ladies and gents, this is already starting out as one of the very best campaigns I’ve ever run. I’m so glad you’re all having as much fun as I am. Sorry we can’t get together on the next scheduled day, but I’m seriously excited about where we go from here. Happy Turkey Day, and see you all in December!

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Chesh's Log, Entry 1 - And So the Indigestion Starts....
AKA I Came, I Saw. Mommmaaaaaa! I Just Killed a Man....

Okay! So! How the heck do I start…

SOME how I’ve ended up in the oddest mix of new friends I’ve EVER met. But it could be seriously fun! cackles and laughs loudly

First Impressions:

Nethwen Nagel: Elf, TOO FREAKING TALL but seems nice enough and has her head not always in the treetops! Very likeable!

Aendir Melianne: Paladin. So far can’t tell if he’s as stuffy as some, but so far SEEMS more willing than most to go with the flow of things…

Thorzin Oakwood: Dwarf. Good with a weapon! He likes technology. How can he NOT be a good man if he likes the fun things in life? Haha

Yona Note: An interesting elf with useful talents who seems to dodge well clear of the city watch and anyone smelling of authority. Keeping an eye on her, but she’s pulled through so far! (more on that later!)

HOW IN THE NAME OF TEUN am I adventuring with Mos?!? Some god or gods up there are laughing. SO. FREAKING. HARD. I will have to be on my toes around him. And who knows… maybe even HE can come to worshi….. nope. I can’t even say it with a straight face. I’ll just keep that eye on him.

So this is our motley crew. We decided to check out job Offers in Delver’s Square, and hit on one we should be able to do. Ballon from Rivergate’s daughter, Allanah, has gone missing. She’s blonde and apparently very pretty, and from what we could find out from the locals, gone without a trace. Thankfully an old woman named Shona who runs the Basket Shop on the main road (super nice, VERY observant, so a great contact to keep. I’m adding her to the Temple’s alms list for as she ages and has trouble working so we can help her stay where she is TO observe things!) saw an oddity. A Black robed (with red trimmings) ‘man’ with a cute little puppy lead Allanah into the Alley. Bloody miscreants sighs He came out of the alley with only a wheeled barrow and the puppy with some sacks on the barrow, but Mos in an observant moment found an iron bar piece that COULD have been used in a hold spell. No other proof there, sadly. But it’s at least something to follow up on?

We followed his path northwards, and it lead us to the Temple of the Ebon Hand, who’s primary colors are red and black! Totally not surprised with what rumors have flown about this place. From what we could garner sending in Mos and Yona in disguise, they pride themselves on disfigurements and scarring, the less ‘pretty’ the better. And it seems from what they found, they may well love to DO the disfiguring, so we are going in at night to see what’s what. Teun protect us all! crosses herself If we get caught without evidence, our bacon is SO fried!

TOTALLY FREAKED OUT RIGHT NOW! calms her breathing with a mantra of Ommu omi tofuuu daaaaah

We got in! And we are down in the bloody basement of the temple! The priest heard us poking around in the main temple, and talk about being between a rock and a hard place, the watch was RIGHT OUTSIDE! So we kinda HAD to smack him… and the 3 guards who came out with him…. and… I kinda… sorta…. might have… killed a guard.

Yes, you read that right. The FIRST one down was at my hand. I own it. I claim it, and I shall do much penance for it when able. We HAD to hide the bodies and hope that we weren’t wrong, so we went down the staircase into the basement and already found ‘fun’ in the first room… the RUG TRIED TO EAT US! We had to destroy it to keep it from eating anyone! And then just as we were done the ruddy tapestry decided to grab Yona and Neth too and smother THEM! Thankfully we got them out of it and out of reach of it and didn’t have to light up the WHOLE place to get past it….

I think Mos wants to keep it and name it George… Gods help us all…

STUFF FOUND:

Note: This list will get added to and expanded on with each adventure log, if the item hasn’t already been ‘claimed’ by someone so we have a group total of funds and loot we’re hauling around!

3 Spears, 3 Chain Shirts, 12 silver, 12 gold, Leather Armor, Mace, Kriess( sp?) Dagger, stone holy symbol (Mos is currently carrying. It calms the tapestry down)

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