Campaign of the Month: March 2016

Ptolus, City by the Spire

Session 4 party treasure

Party Treasure at conclusion of session 4
6 PP
90 GP
3 SP
1 Light Crossbow (125 SP)
19 Spears (5 SP each; 95 SP total)
1 Trident (25 SP)
4 Jade & Amber Necklace (200 GP each; 800 GP total)
1 potion (of unknown effect)
3 healing potion (of unknown level; 2d4+caster level)
1 leather pouch (contains unknown grayish/black powder)

Down, Down, Down into the Dark: A Mos Tale

First of all, you know what my mother got me last for a gift? A new shirt. Nethwen‘s mom got her a FREAKINKILLER TIGER. Seriously. Jet black with red glowing eyes like a demon from hell. It just watches me and licks its lips. WHAT KIND OF MOTHER BUYS HER DAUGHTER A MURDER CAT?

Seriously, it’s the size of a horse. And it eats people. Who trusts a thing like that?

Anyway, I awoke the morning we went down into the dark to discover a tome sitting on my chest. It’s silver and covered with vines and it glows like a torch to my mage-sight. Inside was lore. Lore that told me all about some new tricks to try. Weathercraft and magic staves and the gentle art of mocking the foolish. It’s glorious and I can only guess it’s a gift from the nice god that owns my soul. I don’t know why he would send me a book of spells, but I suppose there’s got to be some sort of motive. Of course it’s a god, so who can know the mind of a god? As long as I don’t have to kneel and sing hosannas, I’m agreeable. I draw the line at singing.

So when we went down into the deep I went armed with some new magical tricks. Fortunately I didn’t need them. We came across a bunch of dead kobolds first off, slain and looted and left. Then deeper into the vaults we went, until we came across a hissing voice that claimed to not be a ratfolk. Of course that meant that we had to murder it, because it had the temerity to talk to us. Of course, it had friends. And cousins. And second cousins. And a freakin’ lizard queen. We made our stand, staying alive while we slaughtered everyone else. Eventually we stood alone among the dead, and I took the time to check for magical auras using my mage sight. The dwarf and the paladin took off, though I heard a lot of retching and something about a lizard sex dungeon? (Note: if I ever start that band, Lizard Sex Dungeon is a great band name.)

I guess we’re going to have to go in after the pair. After all, I totally need to see what a Lizard Sex Dungeon looks like.

Session 4: Into the Lost River Cave
20th of Rain, 721 IA
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DM’s Note: With their newly-acquired level, several PCs needed a bit of retconned story resolution in town before we headed down into the Dungeon. The biggest change was the addition of a new member to the party, a gorgeous black panther named Kemnebi. She is the animal companion of Nethwen, and a gift from her mother.

The adventurers braced themselves for the upcoming showdown against the kobolds and their toll booth (as shown on the Deep Temple Map) and climbed down the ladder.

The ladder ended in a small room with a door. This opened out into a tunnel of unworked stone. The delvers investigated the cave-in just to the east and confirmed that it was indeed impassable, then headed west to investigate this section of the Lost River Caves.

They found what appeared to be another, smaller cave-in but it turned out there was a narrow opening here. It would have been a very tight fit for the bigger people in the party – and they weren’t sure they wanted to face off against any kobolds in those conditions – so they left it and moved on.

After winding their way down a narrow tunnel for a while, they found a tall side passage. A 12-foot cliff blocked that tunnel after about 40 feet, and they could see a small body lying atop that cliff, with one hand hanging over the edge. Chesh volunteered to investigate, and with a boost from Aendir she found the stripped corpse of a small, dog-lizard faced humanoid. (It had been shot in the face with a crossbow bolt.) Also, there was a tunnel up here that Chesh investigated all by herself. This tunnel did meet up with the earlier tight squeeze passage, but there was also another side branch that she chose not to investigate without backup. (Dammit.)

Next they found a barricade crossing the entire tunnel, constructed of barrels, boards, crates, and rocks. The wall was only three or four feet high, but sharpened poles and stakes prevented anyone from easily climbing or leaping over. However, someone or something had blasted a hole right through the center of the barricade. The charred aftermath of a large fire was evident here, and there were a half-dozen kobold bodies scattered in the area. According to their maps, this was the kobolds’ toll booth.

A heavily reinforced side door here was obviously battered in and broken, leading into a worked-stone room where the carnage continued. This had obviously been where the kobold guards stayed, but someone beat down their door and killed them all. A back store room here had held kegs of oil, but every barrel had been broken open and their contents spilled onto the floor. Lighting a torch in this fume-filled room would be bad.


The Kobold Slaughterhouse

After some discussion, they opted not to investigate the kobolds’ area any further and moved on to the Lost River Caves West.

A bit further south the tunnel opened out into a huge unworked cavern, hundreds if not thousands of feet across. A distant pillar of stone was clearly visible, mostly covered in phosphorescent lichens or fungi. Off to the east, a building could be seen. The map marked this as an ancient temple to Ghul. The building appeared to be covered in faintly glowing statuary. From further within the huge cavern, the unmistakable sound of the river could be heard.


Lost River Caves West

Next to the cavern entrance was a constructed wall that closed off a chamber, with its door standing open. Within was another kobold corpse and a bunch of dead, enormous stag beetles. A bit of poking around determined that it appeared the kobolds were raising these beetles? Beetle ranching is a thing?!

They made their way south to the river, then moved east to get a better look at an altar out in the center of the cavern floor. This ancient stone altar has apparently seen recent use. Skulls and bones are prominently placed in the pile of oddities and refuse atop this stone slab. The altar stands before an ornately decorated building set into the cavern wall. The temple building has dozens of statues of horrible, demonic gargoyles posed in lewd acts. The building sits atop a huge slant-sided dais reminiscent of a ziggurat, but with only one level, and stairs inlaid with mosaic tiles lead up to the black maw of the temple entrance.

The temple and the altar are dedicated to Ghul, but whoever has been using the altar recently appears to be a follower or Father Claw.

While this investigation was happening, Nethwen noticed a flicker of movement up on a high ledge to the south. Someone or something was watching from the shadows. When she informed the others, they formed up and began moving to check it out. The shadowy figure fired a crossbow bolt over their heads and warned them in a hissing, sibilant voice to stay away. Of course, they ignored that request. While Chesh tried to sweet-talk it, the sentry stepped out into the light.

A dark-skinned reptilian humanoid creature held a light crossbow at the ready as it tried again to warn the delvers away. Thorzin decided it was time for action and opened fire.

He opened a hornet’s nest, however. Aendir charged up the slope to take it on in melee combat, but it fell just before he could get there. He was just in time though to begin the fight against the half dozen more of them that came pouring out of a door up there on the ledge. He was the first to get a good whiff of the incredibly foul musk of these humanoids, and immediately realized they must be troglodytes.

As the fight continued, there was unexpected movement from the flank as more of them appeared from down by the river and attacked the rear echelons of the party. Things were still going okay though, until the big one with the necklaces and the trident showed up. She hit Aendir hard, but the stalwart paladin welcomed the challenge. The two traded blows, but with the help of his friends he was definitely getting the better of her.

And then the shaman showed up from the river with even more reinforcements.

Things were a little tense there for a bit, but the delvers were made of hardy stuff and quickly dispatched these dark, smelly troglodytes. The queen finally fell in combat, at which point the shaman apparently decided it was time to bug out. He tried to turn tail and run just as Mos hit him with a faerie fire spell, but Yona wasn’t about to let him get away. The shaman summoned a huge cloud of fog and tried to run, but she chased him down and buried an arrow in the back of his skull.

The delvers caught their breath for a few moments as they began searching for valuables. The queen had several necklaces of jade and amber, and some strange blackish-gray powder in her pouch.

As they were looting, Nethwen noticed another troglodyte that popped his head out the door, took a look at the carnage, and turned tail to run. [[Aendir and Thorzin were not about to let that happen, and gave chase.

They found a guard room / barracks beyond the door, and stairs leading down into darkness, but no missing troglodyte. On they charged.

A side door partway down the stairs opened into a bizarre, stench-filled, bedroom boudoir. Chains and manacles appeared to be the preferred decorations, and a pair of trussed-up and helpless troglodytes hung from the ceiling. But still no missing troglodyte. Onward!

The next side door opened into the shaman’s personal chamber, judging by the small shrine against the wall. A sleepy troglodyte raised its head from the bed/nest there, and the warriors struck it down immediately. But still no missing troglodyte. They finally stopped their search here though, and headed back to rejoin the others above.

End of Session.

That was a fun test of everybody’s new 3rd level abilities. Great fight, and good job working together as a team! See everybody in two weeks!

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Yona's Journal Session 3

Once we killed the black hulk and Speedo guy, we head onto a door. I hear someone in the door saying something that is probably is bad for us. The first reaction was Aendir and Thorzin tried breaking down the door. That only ended with bruised knees and then Chesh then finally knocks on the door. It works somehow and a man opens up and we suddenly were surrounded by shadows.

I didn’t wait to be killed, I pull out my bow and shot him on his chest. He basically shrugged it off. So this Shadow man was wearing black robes and a mask, surrounded by shadow figures…..yup definitely some evil here. Shadow man then attacks me and Chesh knocking both of us out just like that. The last thing I hear is “stand aside or die” and then I went out.

Once I wake up I get explained that Aendir and Thorzin taken the attack and attack. Shadow man apparently didn’t end up making it far before Aendir and Thorzin attack him. He then was killed and me and Chesh were back up. We look to see if he had anything and once done with that we enter his personal chamber.

The first place I went in the room was the chest of course. I carefully open it knowing that it could kill me with the poison in it. Once open I find so much gold and this is why I enjoy going on adventures for moments like this. I may have to share it sadly but I enjoy this group and kinda hope we stay together. Since this group just about all I have for friends and pretty much family.

Getting out of my thoughts I notice the bottom of the chest was fake and open that on up to find a map to deeper parts of this place. Once done we continue on finding the kids and the unexplored places. We walk down to find a prison to find three boys in a prison cell. We get them out and find three girls in the next room in the process.

We had Happy Jack, Prettyboy Vill, Fast Tolliver, Quineah Narrowsigh, Helena Bromm, and why are here Alanna Etherin. We also saw another big monster and we were told by the boys that was Elbert their friend. I can pretty much say that isn’t Elbert anymore. So everyone takes the kids up while Thorzin shot the remains of Elbert. I stay with Thorzin to make sure he was shot dead. We then make our way back up as well. Along the way we found a little more loot in the unexplored rooms.

The three boys are from the streets but none of the girls were. Quineah had a grandmother at the church so we take her there. We also get told by Quineah that a man in a tophat named Zade but Thorzin seem to know this man by a different name. Either way we take her to her grandmother. She was very happy and ask us to take a reward. I said I would take pumpkin pie as a reward….hopefully I get that soon.

Anyways after taking Alanna home we went to Helena’s house. I stand outside with Mos since her mom is working at City Watch. We then get invited inside and she was pretty mad. We get in realizing she’s mad at Norris Leng (the man who kidnapped Helena). Yelinna (Helena’s mom) wanted us to go kidnap Norris and bring him back alive.

We then go out and find him at a pub called Catty’s. We come up with a plan to make sure he can’t make it out and the plan does really good. We had Aendir walk up to him and intimidate him to come with us quietly. I’m pretty he peed himself over Aendir intimidated him but anyways by the time we get to Yelinna’s street Norris started piecing things together. Aendir just kept making him walk till we got to her house.

We finally make it to her house where she had everything ready for us. We had to threaten Norris quite a bit but he finally gave in with the right threats. Once done we leave Norris with his fate in Yelinna’s hands and move on. We all then all finally got time to spend our money and take a small break. It look like Aendir and Thorzin had plans to go visit Thorzin’s top hat friend. My only request was I got his top hat.

Once back at the guild we head down to the maps to see if any match the one I found in the chest. We end finding a map like it called “Lost River Caves”. We then all decide to head down and find the entrance. Once found we run into three rat people. We attack and killed two out of three. The Third one ran away deeper into the cave. This is where we ended for the night.

Session 3 party treasure

1 GP
33 SP
11 spear(5 SP each)
11 chain shirt(25 GP each)
1 leather armor(5 GP each)
2 mace(25 SP each)
6 shield(5 GP each)
3 Ebon Hand holy symbol, stone(25 SP each)
2 Ebon Hand robes(5 SP each)
1 breast plate(200 GP)

Orphans and Sewers and Rats - OH MY

So, let’s sum up what we learned from this adventure: evil has great digs. The bed? Fluffy as hell. The tub? Deep enough to swim laps in. And the gold? SO SHINY. Seriously, why haven’t I gone evil before this?!?

Anyhoo, we killed a cult leader. I zapped him with electricity after his swirling shadows of death dropped half the team. Seriously, like WHOMP they’re down. This is why we maintain a healthy distance, kids. Because the bad guys have cool toys. After the beatsticks hit him a few times, we looted his corpse and found the cool evil bedroom from the Sears Malevolence © collection. Despite my best attempts to claim it for the good of halflings everywhere, we rested for a short while then went to find the kids. Find ‘em we did. Three little girls and three little boys. The boys at least have potential: urchins after my schemin’ heart. The girls, it turns out, had rich grannies and a delightfully wicked mommy. That lady’s got class. I wonder if her guard unit is hiring?

After resolving that little situation nicely, we headed back to the shops, then into the sewers after some map research. Turns out we might have an un-mapped treasure in this evil little bit o’ parchment. We got far enough to run into three ratlings. I aced one, the dwarf aced another and the third scarpered off like a… well, like a rat. (Is that racist? I’ll be sure to ask monkey-toes. She offends easily, though, so I’m guessing it is.)

So we’re heading into unknown territory with a scared rat running ahead of us. What could possibly go wrong?

Session 3: The Ebon Hand meets Righteous Justice
18th of Rain, 721 IA
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As the smoke (and the brains) cleared the air, the delvers turned their attentions to the locked door ahead. Yona’s sharp ears picked up the sound of a deep voice chanting a spell on the other side of the door, and they prepared themselves for a fight. Both Thorzin and Aendir attempted to bust down the door and failed miserably, so Chesh tried knocking. Astoundingly, it worked! There was a click as the lock was opened, and then the door swung open to reveal the familiar black-robed, ebony-masked figure standing before us. A swirling swarm of fiendish shadows surrounded him as he calmly walked toward the group.

“Stand aside or die.”

Unsurprisingly, our delvers chose Option C: Kill the Evil Cultist. Everyone attacked.

Yona scored first blood, burying an arrow in the high priest’s chest. Chesh and Nethwen were taken down immediately by the shadowy cloud, but Aendir and Thorzin were able to shake off the damage and struck with their blades.

The priest tried to walk right through them, but he didn’t expect them to hit as hard as they did. He didn’t even make it ten feet.

There was much rejoicing. And looting. (DM’s Note: I’m gonna let someone else keep track of all the booty you’ve recovered. I already have plenty of bookkeeping to do.)

In his personal chamber there was much loot to be had (including 1800 pieces of cold, hard gold!), but the most interesting item recovered was a map that showed a route through the Dungeon from the Temple of the Ebon Hand to a place called the Deep Temple. More on that later.

After confirming that the bed was very soft and bouncy, we moved on to investigate the rest of the unexplored areas of the temple. A couple of now-empty guard rooms were unappealing (except for the graffiti), but then we found the prison. Six kids were imprisoned here.

Also imprisoned here was another of the humongous, black-and-green-skinned monstrosities. The boys said this used to be their friend Elbert. Thorzin put it out of its misery after everyone had left the area.

The three boys and Helena Bromm had been captured and brought to the temple by a City Watch guard named Norris Leng, and Quineah had been caught by a scumbag wearing a tophat. He claimed his name was Zade, but Thorzin had a strong suspicion he knew exactly what the guy’s real name was.

The remaining unexplored rooms of the temple revealed a bit more loot (especially the priests’ secret lounge). The ochre jellies didn’t have any magical stuff, but the chaos chamber was decidedly worth avoiding.


With the temple finally cleared, we took kids back to their families.

Yelinna asked the delvers to bring Norris Leng to her. Alive. They found him at a North Market grub ‘n pub called Catty’s. Aendir convinced him – in proper Paladin of Lothian style – to come quietly, while the rest of the crew unobtrusively maintained a secure ring around them on the way back to Yelinna Bromm‘s home. It wasn’t until they were almost there that Leng started to flip out, and had to be subdued.

When accused by the angry mother of his last victim, Leng caved and confessed everything. He’d stolen Helena because he owed a massive gambling debt to the Balacazars, but he had been kidnapping street urchins for the Temple of the Ebon Hand for a while. He delivered them to a specified spot in the Sewers. Our heroes chose to leave Yelinna‘s after hearing his confession; she said he had a date with the King’s River Bridge. We don’t expect he’ll ever be seen again.

After all of the girls had been reunited with their families, we made a few stops to sell off our loot. Myraeth’s Oddities took pretty much everything off our hands, and we did stop to admire all of the magical items he had for sale while we were there. We couldn’t afford anything yet. YET.

Meanwhile, Thorzin and Aendir paid a visit to one Wretched Bill, the owner of a rather unique top hat. In the alley behind the Blue Mallard Pub, they convinced Bill to confess. He too had been taking kids and selling them to the Ebon Hand. He was then turned over to the City Watch.

Also, Chesh and Nethwen took the evidence they’d gathered to Dalenguard, where the City Watch was quite interested to learn about the illicit activities of the Cult of the Ebon Hand. The watch captain mentioned that the Delver’s Guild might have some insight into that map they’d discovered.

As it turns out, the Guild WAS able to provide some excellent corroborating information. At the Delver’s Guild Library and Map Room they learned much more about the Lost River Caves, the first section of the map.

After some discussion of what to do next, our intrepid band of delvers decided to go a-hunting the Deep Temple. From the Temple of the Ebon Hand, they entered the Sewers and almost immediately encountered a trio of ratfolk. Two were immediately shot and killed at long range by Thorzin and Chesh Briarthorn, but the third one turned tail and wisely ran away. Let’s hope that doesn’t come back to bite us in the butts…

We then found the entrance into the Lost River Caves.

End of session.

LEVEL UP: Aendir, Chesh, Mos, Nethwen, Thorzin, Yona

DM’s Note: Well, that was a much longer break than anticipated. But we did (barely) manage to game in December! Thankfully the last-minute alternate venue worked out fine, but I do agree that the regular place is slightly better. It’s good to have it as a backup, though, in case it ever becomes needed again.

I dunno about everyone else, but that was a great session for me. I was happy to finally get to introduce the captive kids, and give you the opportunity to wrap up the fight against the Temple of the Ebon Hand. See you all in two weeks!

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No Rest for the Wicked - A Mos Tale

They say no good deed goes unpunished. If that’s the case, I must have done something terribly good to be saddled with this bunch…

We regroup to head back downstairs when the door gets knocked on. Of course, I go to check on it and send the braggarts packing, so we can get back to work, but of course they’re too stupid to believe a plausible lie. They come rumping in and I sic the goon squad on them. A couple solid whacks and they’re out. We head downstairs into the heart of the place and nearly get killed! The goon squad decides to try to hold the only spot in the place where seventy corridors come together. And then this crazy woman with some sort of magic axe shows up and mows through them like a peasant in the fields.

WHAM! BOOM! They drop.

So they’re lying there, bleeding out, and the woman calls for a parley. I accept, of course, because while they may be perfectly happy to meet their various gods, I just became one and I’m no where cool enough to meet myself. Turns out she’s a merc, and a pretty good one, at that. She sells out the cult and takes off and I get the goon squad back to life and what do they do? B!tch and moan and wail and cry about letting her go. I’d listen more to them, but they were a little unconscious during the meat of the matter.

“Gosh, Mos, you should have killed her. Gosh, Mos, why’d you let her go? Gosh Mos, I wish I was as good as you are at not getting hit by swords and then I’d be awake enough to make decisions.” The last part was a bit exaggerated, because THEY WERE UNCONSCIOUS AT THE TIME.

I wonder if other nascent deities had to deal with naysayers like this? I bet Lothian had a bunch of dudes following him around, second guessing him all the time when he was a new god.

Anyway, while they laid about, I scouted the place, found a great bottle of Chateau Morrell and the map to the whole compound. Once again, no gratitude. Also, they turned someone into this huge hulking beast-man that was darn near unstoppable. Seriously, I had to perform at least one miracle to keep these people alive. It’s hard to be this awesome in this perfect of a size.

Anyway, we’re going back down. Got to find the kid who’s missing yet. Can’t very well let a kid rot among these cult whackos, can I?

Mental note: get monkey toes some foot-gloves made with our spoils. I swear it’s like her toenails are WATCHING me…

Aendir's Journal 2
Entry 2

Well we are taking a short rest. This temple wreaks of evil. We defeated 3 guards and a priest upon entry, I was extremely unsuccessful on the whole sneaking thing. We then discovered a trap door in one of the back rooms that leads to a lair downstairs. We continued down the stairs to the first room. At first glance this room appears empty, but suddenly the carpet on the floor comes to life and attacks(well if that doesn’t have evil magics written all over it), it was quickly dispatched just in time for the tapestry on the wall to come to life and ensnare Nethwen and Yona(Oh come on). I tried to wrestle them free to no avail, and Gnat comes over and starts talking to the damn thing, turns out he philched the dead priests symbol and BAM, the tapestry ceases. Well speaking of annoyed… so here we sit taking a quick rest to catch our breath. AH, more to follow, Thorzin just arrived, now let’s go smite some evil the right way(I still can’t believe Gnat made that work)……

BY ALL THINGS LOTHIAN, I CAN’T BELIEVE IT!! Gnat just let her walk right out of the temple. Thorzin and I were doing good, cutting down these practicer’s of evil one by one, when she shows up, carrying what could be described as some form of an axe. I immediately moved in, but just a half second too late as she cut down Yona in a single blow(Yona seems to be getting in these predicaments a little too often). I hit her with everything I had to no avail. She had bested myself, Yona, and Chesh. They still had her 4 to 1(Thorzin counts as 2 in any given fight) and they parlay with her and let her walk right out the front door! The cleric and the paladin goes down and everyone loses their minds. When I awoke(after a slight rant) we searched the bodies and I found some potions that turned out to be healing, Thank Lothian. There was argument over what to do next, Chesh was adimat about continuing on, I thought we should rest, as 3 of us were cut down by this Fyerrin lass, and the rest were beaten to near death, and nobody had any spells left. While we were arguing, I can’t believe I’m saying this, Mos actually did something rather brave and good and moved down a set of stairs to explore and returned with a map of the entire complex. I finally gave in and we decided to at least go down the set of stairs where we could hear screaming and investigate. For the love of Lothian what is that thing…3 priests were in this room and what I can only describe as a Troll looking monstrosity, black as night with green stuff oozing from cracks in its skin. Luckily, the priests didn’t hear us and everyone else decided that it was indeed time for a long rest. We moved back to the room in the temple with the trap door and rested with myself and THorzin laying on the door seeing as how we both weigh the most and the front door to the temple barred. We awoke to someone pounding on the front door. Gnat tried to disguise himself as one of the priests but that was an epic fail. We quickly dispatched the temple guards and moved back down into the complex below the temple. We moved back to the rooms where we encountered Fyerrin, and cut down 2 more evil priests and 6 guards, and thats when the monstrosity attacked, it was a good fight and a fierce opponent, but evil shall never prevail. We have searched about 3/4 of this lair according to the map and have found nothing as of yet. We did take care of a few more cultists, and on a side note came across a room that the presence of evil in there is like no evil I have felt to date. We will come back to that when we are better rested. The search continues and more to follow…

Aendir's Journal
Entry 1

It’s been 5 days since my knighthood and the Church has already placed me with a group of Delver’s. Unther Oakenshield and my parent’s were there to see where they placed me, and though Unther would never admit it, he had a proud look on his face. I am to meet this band later this evening at the guild.

Well Lothian has blessed me this day. Both Thorzin and Nethwen are with this group. I have not seen Thorzin since my days in the Imperial Army and Nethwen, she didn’t tell me she was looking into delving, her knowledge of the underground could prove to be quite useful. First impressions are mixed with this group. Thorzin is a good friend and a proven warrior(He saved my life once and I am in debt to that). Nethwen, not much need said there, she is like a sister to me. Chesh, a halfling priestess of Teun, she will be a good asset to the team, but is a little too fascinated with technology. Mos, they call him Mosquito. I’d say Gnat is more fitting, harder to kill, but just as annoying. Then there is Yona, an elven rogue, I’ll be keeping a close eye on my coins around this one.

We started our adventure off talking to an interesting character by the name Gorti, she showed us around and pointed us toward the notice board. We decided to look for a missing girl, the notice on the board to contact a Toman, at the Black Swan. Upon arrival to the Black Swan, the bartender pointed us to the home of Toman and after inquiring all the details we moved to where she was last seen, Iron St., sending Thorzin off to follow another lead. We talked with a speaker for the Silent Sisters and learned that Alanna was not the only missing girl, but many had been abducted in the recent past. A little old basket weaver said she had seen the girl 2 days prior. Long story short, Alanna went into the alley, and shortly after a man in black and red robes came out holding a burlap sack. Chesh remembered seeing a temple that had red and black doors on it but knew no details of the place,so we went to her mentor at the Temple of Teun on the matter, and Lidda I believe her name was, confirmed that the Temple of the Ebon Hand is believed to be an evil cult. Good enough for me, let’s smite some evil. We initially tried the rogues way and that was a disaster. It’s not easy for a 220 lb man in chain mail to be sneaky. Oh well, it’s time to do it my way. Death To Evil…


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