Campaign of the Month: March 2016
Ptolus, City by the Spire
The City Watch has one primary goal: to keep the peace. To this end, the Watch patrols each district and maintains guards on duty to answer when called by shouts or warning bells. The Watch has absolute authority in the city, and the right to arrest and detain anyone for any reason. The Commissar empowers them to use force—even deadly force—on anyone who resists. Guards do not need proof to apprehend a wrongdoer, but they’re usually careful not to arrest the wrong person—after all, their mistaken quarry might be someone of influence or might have ties to someone of influence.
The City Watch spends much of its time breaking up fights, although often they arrive after the fight is over. Residents can summon the guards to deal with threats like a dire rat or other monster that comes up from the Dungeon. They attempt to apprehend criminals, trying to catch them in the act whenever possible. Otherwise, the Watch serves as more of a deterrent than anything else.
The uniforms of the City Watch consist of blue tunics worn over chainmail armor, with thick blue wrappings tied around their helmets. The guards carry shields bearing the device of Ptolus: a golden hawk on a blue field. They carry either masterwork battleaxes or spears, as well as longswords and light crossbows. Usually one or two guards on duty at a Watchhouse carry dragon rifles rather than crossbows. Constables wear similar uniforms, but with the addition of a yellow sash. They also wear breastplates rather than chain armor and carry dragon pistols rather than crossbows. A captain of the guard wears full plate armor and a special shield insignia as well as the yellow sash of a constable.