Dwarves


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Although most call them “dwarves,” their own name for their race is Haurdir, the Stalwart Kings of Order. There are two great overclans of dwarves in the known world — the Stonelost and the Grailwardens — but rumor claims there was once another.

Dwarves almost never belong to any chaotic alignment, although there are exceptions.

Dwarves, Stonelost
The Stonelost are the displaced builders of Dwarvenhearth, their ancient realm below the city of Ptolus. Driven out of their ancestral home by Ghul hundreds of years ago, they refuse to go back, and now they live in and around the city of Ptolus. No nondwarf knows, or at least understands, why they will not go back to reclaim their ancient city. To the Stonelost, however, it represents a life they feel they no longer deserve. By deserting their home, they lost the rights to it. Yet they refuse to permit anyone else to go into Dwarvenhearth, either. That would be a defilement of a perfect memory.

The Stonelost have great skill with stone and metal. In the city, they frequently work as artisans, architects, engineers, or merchants dealing in stone or metal. Most dwarves in Ptolus are Stonelost by a fair margin, although some do not actually call Ptolus home. These actually live in the largest gathering of Stonelost dwarves, Kaled Del, a subterranean community beneath Ptolus near one of the entrances to Dwarvenhearth.

Use the standard rules for Hill Dwarves when creating a Stonelost dwarf. All dwarf PCs gain proficiency with firearms.

STONELOST DWARVES AS PLAYER CHARACTERS:
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Dwarves almost never belong to any chaotic alignment, although there are exceptions.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision.Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, warhammer, and firearms.
Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Dwarves, Grailwarden
Deep within the mountains of the Prustan Peninsula, the Grailwarden dwarves build large underground cities devoted to industry. Their name comes from their stewardship of the White Grail, one of three powerful, linked magical artifacts (the Black Grail and the Unseen Grail are the other two). While the Stonelost dwarves — and the Stonemight dwarves of Dwarvenhearth before them — developed stalwart fighting skills by waging wars against evil humanoids and dark elves, the Grailwarden dwarves focused their attention on science, craft, and even magic.

In ages long past, the Grailwarden dwarves settled the Prustan Peninsula in the Hotash Mountains. When the Prust spread northward, their dwarven allies came with them and helped establish the Empire of Tarsis.

The Grailwarden dwarves take their name from the White Grail, a fabulously powerful artifact they uncovered as they carved their main fortress-city into the side of a mountain. They renamed the fortress Grail Keep and proclaimed that watching over the Grail was their destiny. They have done so ever since.

Grailwarden dwarf artisans are known for their skill with gears, lenses, gunpowder, and other devices. Unlike other dwarves, they also are known for their use of magic—but it is a studious, methodical approach to magic. They treat spells as they would any science. Dwarves in general are fabulous artisans, and throughout the Empire people prize dwarf-crafted items more than any other.

Grailwarden dwarves are usually fairly serious, dedicated, and hardworking, but not as gruff or unsociable as other dwarves. They get along with humans, but the various types of elves are only tolerable to them. They dislike orcs, but not as much as other dwarves do. They have no general opinions about most other races.

When creating a Grailwarden dwarf, use the standard rules for Mountain Dwarves. All dwarf PCs gain proficiency with firearms.

GRAILWARDEN DWARVES AS PLAYER CHARACTERS:
Ability Score Increase. Your Strength and Constitution scores increase by 2.
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Dwarves almost never belong to any chaotic alignment, although there are exceptions.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision.Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, warhammer, and firearms.
Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Dwarven Armor Training: Light and medium armor proficiency.

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Dwarves

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