Elves


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Shoal Elves Harrow Elves Cherubim Elves

In ancient days, halflings and gnomes were considered types of elf. Even though modern people look at those races as distinct, there are still many elven types: Shoal elves, the winged Cherubim, evil dark elves, and the twisted Harrow elves. And of course the Elder Elves, now gone, comprised two more racial types, called the Solarr and the Lunas.

Elves today revere the moon. They love good food and wine, and they like both elaborately prepared and served. They prefer silver to gold. Elves in general know a great deal about the stars, the moons, and the world—for example, they know the planet is round and has a circumference of slightly less than twenty thousand miles.

The elves work with many special minerals, materials, and herbs. In particular, they are known for two metals—ithildin (a decorative silver that glows at night but is dull and almost invisible during the day) and ithildaur (a thin, strong material with the same properties as ithildin).

Their ancient name aduel deaistorm refers to the seven “Races of Chaos,” for once there were many more types of elf than one can find today (although the dark elves and Harrow elves are technically additions). Today, the Elder Elves are thought to be extinct.

Elves (except Harrow elves) are only rarely of a Lawful alignment. Unlike in the Core Rules, halflings and gnomes are technically distant elven relations. In fact, they were once considered elven subraces.

SHOAL ELVES
Dark-haired with deep, smoldering eyes, the Shoal elves have always been just as at home on the sea as on the land. They are, by far, the most common type of elf—in fact, most people simply call them “elves” rather than “Shoal elves.” They typically wear their hair long and favor clothing in shades of blue and green. These elves are prevalent in the Sea Kingdoms, for they love the sea and ships. Some can be found in the Moonsilver Forest along the Whitewind Sea as well, but the elves care less for the cold, and so are fewer in number than those in the south.
If they can’t be on or near the sea, the Shoal prefer the forest, the so-called “sea of leaves.” They find open terrain oppressive. Elven cities are fabulous places of slowly twirling towers and curving walls, but sadly, they are few in number now. The most wondrous of these cities was Dreta Phantas, the Dreaming City, magically stolen by the dark elves in ages past. Most Shoal now live in small communities or cosmopolitan cities.
Shoal elves often seem aloof and arrogant, but as the centuries pass, they have grown more accustomed to other races. In particular, they respect some of the rarer races, such as the litorian tribes. Humans, as a group, are generally acceptable, but dwarves are a burden. Elves hate orcs.
Shoal elves can use the standard rules for High Elves or Wood Elves, plus they gain proficiency in sailing and their favored class is sorcerer, not wizard. The other exception is that elves in the world of Praemal need sleep, like humans and other races.
SHOAL (HIGH) ELVES AS PLAYER CHARACTERS:
Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.
Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Elvish, and one other language of your choice.
Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses: You have proficiency in the Perception and Sailing skills.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Favored Class: Your favored class is Sorcerer.
SHOAL (WOOD) ELVES AS PLAYER CHARACTERS:
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.
Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses: You have proficiency in the Perception and Sailing skills.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Hide in Natural Surroundings: You can attempt to hide even when you are only lightly obscured by natural foliage, heavy rain, falling snow, mist, or other similar conditions.
Favored Class: Your favored class is Sorcerer.
HARROW ELVES
When Ghul, the Half God, captured many Shoal and Elder elves from the Moonsilver Forest, he herded them into the dungeons beneath Goth Gulgamel, his dark fortress halfway up the Spire. There, he and his demonic servants twisted them in body and spirit. While many of the elves received new magical powers, they were dark powers that corrupted their souls utterly. When he finished his awful work, Ghul released the elves—dubbed Harrow elves—back into the world to show his contempt for all that was good and pure, and to demonstrate his ability to unmake anything made.
The Harrow elves, for the most part, left the area, not taking part in the great Ghulwar that followed between the Skull-King and most of the rest of that part of the world. Instead, the majority of the Harrow elves fled east and south.
Shorter-lived than normal elves, many Harrow elf generations have passed in the thousand years since their creation. Since then, their dramatic powers and physical deformities have softened with each new birth, but still the taint of evil remains. Harrow elves are mistrusted and disliked. Occasionally, one is born who displays the power and evil of the original Harrow elves, but such a child is rare (albeit feared). Those characters have spell-like abilities far beyond the norm.
Personality: Even after all this time, Harrow elves are as twisted on the inside with bitterness and hate as their flesh is twisted and deformed on the outside. They know that everyone hates and fears them and, truth be told, they hate and fear themselves, at least to a degree. They resent the happy lives of others, and evil Harrow elves often seek to make others as miserable as they. They frequently attempt to disfigure their enemies the way they have been disfigured. Some still seek revenge on those who mutated their forebears.
Physical Description: Harrow elves have the same general build as other elves. Their bodies typically bear horrible birthmarks, scars, and various deformities. Their flesh is a pale yellowish-white, and their eyes are red. Harrow elves have a lifespan of similar length to that of humans.
Relations: Harrow elves are disdained by virtually all others, but especially by other elves,who see them as abominations only slightly better than dark elves. Harrow elves share a general wariness for all other races, but beyond that they have no preferences.
Alignment: Harrow elves lean toward evil, but some have overcome this predilection. Unlike other elves, they are not typically limited to non-lawful alignments.
Harrow Elf Lands: The Harrow elves have no lands of their own. Most live in Kem, in isolated communities. Typically, Harrow elves find mates only among their own kind, but sometimes they take mates through violence from among Shoal elves or even humans. Offspring from such rapes are always Harrow elves.
Religion: Harrow elves generally are too bitter to find much solace in religion. They have very few clerics, but the few that do pay homage to a deity often worship one of the demon gods or perhaps Kran, Goddess of Faults.
Language: Harrow elves speak Elvish.
Names: Harrow elf names are similar to other Elvish names.
Adventurers: Harrow elves make excellent adventurers, given that most of them feel they have little to live for—many have a death wish. They are fierce combatants, often quite ruthless. Usually, however, they do what they do more to prove themselves than to gain riches or even fame.
Sorry, but you may not start out with a harrow elf player character.
CHERUBIM ELVES
Cherubim Elves: More common in the western mountains, these winged elves are frail but graceful even by elven standards. They live mainly in Cherubar, a land named for them. They are aloof (again, even by elven standards) and rarely travel outside their homeland.
Sorry, but you may not start out with a cherubim elf player character.

PtolusPeopleOrganizationsMagicTechnologyRules

Elves

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