Homebrew


PtolusPeopleOrganizationsMagicTechnologyRules
!

I’m going to try to keep the house rules to a minimum, but there are a few Ptolus-specific things that’ll need to be addressed.

HERO POINTS

NEW SKILL
I’ve added Technology (Intelligence) to the skill list.

Although “technology” is a broad term, this skill deals specifically with the various creations of the Grailwarden dwarves that extend beyond what is normally found in a fantasy campaign: steam-powered engines, clockwork mechanisms, firearms, and more.

NEW SPELLS
I’ve added some new spells that are specific to the world of Ptolus, and also included a few new cleric domains.

FIREARMS
Firearms will have their own separate weapon proficiency category. Although firearms are actually fairly simple to use, doing so requires Firearms Proficiency. This proficiency covers not only firing the weapon, but loading it and caring for it.

RAW: If you make an attack roll using a weapon with which you are not proficient, you do not add your proficiency bonus to the attack roll.

Clerics that select the Technology Domain and all dwarves begin with the Firearms Proficiency at 1st level. It is also selectable as a feat.


PtolusPeopleOrganizationsMagicTechnologyRules

Homebrew

Ptolus, City by the Spire UselessTriviaMan