New Sorcerer Spells


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Sorcerer Spells
0 Level
detect chaositech
sense spell

1st Level
identify device

2nd Level
lock and load

3rd Level
create firestone
repair device

4th Level
conjure device

5th Level
explosive shot

7th Level
create device

Conjure Device
4th-level conjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a jewel worth at least as half as much as the device)
Duration: 10 minutes

You summon into being a mechanical device with which you are familiar. It appears within the range, as you decide. The device is in perfect working order and fully fueled or loaded, as the case might be.

Create Device
7th-level conjuration
Casting Time: 1 action
Components: V, S, M (a jewel worth at least as much as the device)
Range: 30 feet
Duration: Instantaneous

You call into being a mechanical device with which you are familiar. It appears where you want in range. It’s in perfect working order and fully fueled or loaded.

Create Firestone
3rd-level conjuration
Casting Time: 1 action
Components: V, S, M (at least 10 gp worth of coal)
Range: 30 feet
Duration: Instantaneous

You conjure a mineral called Firestone, which burns with great efficiency. This small stone weighs 1 lb. and can burn hotly for twenty-four hours. It is used to power some of the special equipment that can be found in Ptolus.

Detect Chaositech
0-level divination
Casting Time: 1 action
Components: V, S
Range: Self
Duration: Concentration, up to 10 minutes

For the duration, you sense the presence of Chaositech within 30 feet of you. If you sense Chaositech in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears Chaositech, and you can gauge the general strength of each aura.

Explosive Shot
5th-level transmutation
Casting Time: 1 action
Components: V, S
Range: Touch
Duration: Concentration, up to 1 minute

You temporarily transmute a firearm to fire explosive shots; each round it fires inflicts the weapon’s listed damage within a ten-foot spread. Those in the area can attempt a Dexterity save for half damage as if resisting a spell you cast.

Identify Device
1st-level divination
Casting Time: One hour
Components: V, S, M (a small metal spring)
Range: Touch
Duration: Instantaneous

The spell determines the single most basic function of each nonmagical target item, including technology and Chaositech. This includes how to activate that function (if appropriate) and how many uses remain (if any). For example, a demon gun would register as a “weapon,” while a spyglass would register as a “device for seeing faraway things.” Should a device have different functions that are equally basic, identify device determines the lowest-level function. If these functions are also of equal level, decide randomly which is identified.

Lock and Load
2nd-level transmutation
Casting Time: 1 action
Components: V, S
Range: Touch
Duration: Concentration, up to 1 minute

For the duration, all firearms you touch are loaded and ready to fire. This spell conjures the ammunition and the powder needed. Touching a firearm is a move action. This spell proves particularly useful with cannons.

Repair Device
3rd-level transmutation
Components: V, S
Casting Time: 1 action
Range: Touch
Duration: Instantaneous

You automatically repair one broken device, restoring it to full working condition (assuming that at least 80 percent of the original device is still on hand). The device may still need fuel or ammunition. Repair device does not work on Chaositech devices.

Sense Spell
0-level divination
Casting Time: 1 action
Components: V, S
Range: Self
Duration: Concentration, up to 10 minutes

You specify a particular non-Instantaneous spell at the time of casting. The spell must be on your spell list, and you must be of a level high enough to cast it. If the specified spell is in effect within the area, you become aware of it. You gain no other information—you don’t know the caster, caster level, remaining duration, or even the number of such spells in the area.

Creatures with spells such as disguise self cast upon them willingly gain a saving throw. Spells like nondetection foil sense spell and thus cannot serve as the specified spell.


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New Sorcerer Spells

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