Protection Domain


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The protection domain focuses on the protective and nurturing aspects of certain deities. The gods or protection promote defense of the self as well as others and grant the skills and power to shelter and shield the defenseless and powerless. Deities whose portfolios include the protection domain are often deities that also have Life and War in their spheres of control, but also deities that have a penchant for feeling protective of certain followers or of certain aspects of life such as agricultural deities or deities that consider themselves patrons of a society or race.

Protection Domain Spells
Cleric Level Spells
1st Sanctuary, Shield of Faith
3rd Aid, Warding Bond
5th Glyph of Warding, Magic Circle
7th Aura of Purity, Mordenkainen’s Private Sanctum
9th Circle of Power, Wall of Force
Bonus Cantrip
When you choose the domain at 1st level, you gain the blade ward cantrip if you don’t already know it. Additionally, the range becomes Touch for this cantrip.
Bonus Proficiency
Also at 1st level, you gain proficiency in heavy armor.
Channel Divinity: Shielding
Starting at 2nd level, you can use your Channel Divinity to ward your allies against attacks. As an action, you present your holy symbol and evoke warding energy that grants a +2 bonus to AC for one minute to all allies within 30 feet of you.
Channel Divinity: Warding
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to impose upon that creature a -10 penalty to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to any die roll result bonuses you grant with any cleric cantrip.
Warding Aura
Starting at 17th level, you can use your action to activate an aura of warding that lasts for 1 minute or until you dismiss it using another action. No attack roll has advantage against you or any ally within 30 feet. You must be conscious to grant this bonus.
Once you use this feature, you can’t use it again until you finish a long rest.

Deities that grant the Protection Domain are:
Ahaar, Lord of the Air
Blurrah, Goddess of Comfort in Sadness
Celestan, Lord of the Silver Moon
Charlathan, God/Goddess of Retribution and Reward
Engelan, God of the Present
Harredda, Mistress of Ravens
Jode, Guardian of Song
The Lady
Church of Lothian
Mirresh, Goddess of Laughter
Navashtrom, God of Strength and Harmony
Rajek the Wanderer
Thamus
Unnom, Lord of Caverns


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Protection Domain

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