Campaign of the Month: March 2016
Ptolus, City by the Spire
The City Watch is divided up into various precincts that correlate to the city’s districts (not counting the Warrens and the Necropolis). Thus, there are nine Watchhouses. Each district has a Watchhouse (sometimes called a garrison) that serves as a temporary jail and a barracks for the guards on duty. Most Watchhouses are tall structures or even towers, which allows a single guard on duty to keep a vigil. Usually, however, the Watch is summoned by cries of danger, the sound of trouble (usually a fight), or the sounding of one of the warning bells mounted on poles throughout the city. An attempt has been made to place the bells on the streets farthest from a Watchhouse, so that a citizen in trouble can run to either the nearest Watchhouse or warning bell. Typically, it takes anywhere from one to ten minutes for the City Watch to respond to a warning bell, but it could take as long as thirty minutes, depending on how far the trouble is from a Watchhouse, how well the area is patrolled, and what else is going on in the district.